AI Insights · Timothy · October 2021
Top 5 Simulator Games in Australia Q3 2021
Discover the performance trends of the top 5 simulator games in Australia for Q3 2021, based on data from Sensor Tower.
The third quarter of 2021 saw interesting trends for the top 5 simulator games on a unified platform in Australia. Here's a detailed look at their performance metrics, including weekly downloads, revenue, and active users.
BitLife - Life Simulator from Candywriter, LLC experienced varied performance throughout Q3. Weekly revenue peaked at around $17.4K in the week of September 20, while the lowest revenue was approximately $10.9K in mid-August. Downloads fluctuated, starting at 11.8K at the beginning of the quarter, dipping to 7.9K in early August, and recovering to 9.3K by the end of September. Active users saw a gradual decline from 198.7K to 140.5K over the quarter.
Horse Riding Tales: Wild World by AppForge Inc. had a challenging quarter. Revenue hit a high of $8.5K in early August but dropped to $3.3K by the end of September. Downloads followed a similar trend, starting at 1.5K and ending at 943. Active users remained relatively stable, hovering around 7.9K at the start and finishing at 6.7K.
Bid Wars 2 – Pawn Shop Tycoon from By Aliens L.L.C - F.Z showed mixed results. Revenue peaked at $4.7K in mid-July but fell to around $2.1K by late September. Downloads started strong at 3.5K, dipped to 1.2K in mid-September, and slightly recovered to 2K by the end of the quarter. Active users decreased from 11.7K to 7.6K over the quarter.
Farming Simulator 20 by GIANTS Software GmbH had a relatively stable quarter. Revenue saw a slight increase from $2.9K at the start to $3.5K by the end of August, then ended the quarter at $2.6K. Downloads varied slightly, starting at 253 and ending at 284. Active users showed a steady increase from 1.2K to 1.4K.
WildCraft: Wild Sim Online from Turbo Rocket Games experienced a significant revenue spike to $5.7K in early August but ended the quarter at $2K. Downloads were relatively stable, starting at 1.6K and ending at 1.8K. Active users saw a slight increase from 17.5K to 18K over the quarter.
These insights are based on data from Sensor Tower. For more detailed statistics and trends, visit Sensor Tower's website.